Download PDF by Justin Plowman: 3D Game Design with Unreal Engine 4 and Blender

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By Justin Plowman

ISBN-10: 1785881469

ISBN-13: 9781785881466

Key Features

  • The basically source that indicates how one can contain Blender into your Unreal Engine four video game environment
  • Create striking 3D online game environments by means of leveraging the ability of Blender and Unreal Engine 4
  • Practical step by step strategy with lots of illustrative examples to get you began immediately

Book Description

Unreal Engine four now has aid for Blender, which used to be now not to be had in past models. This has spread out new probabilities and that's the place this booklet is available in. this is often the 1st publication available in the market combining those robust video game and photo engines. Readers will construct an grand high-level online game atmosphere with UE4 and may express them tips to use the ability of Blender 3D to create gorgeous animations and 3D results for his or her online game. This publication will begin with developing degrees, 3D resources for the sport, video game development, mild and surroundings regulate, animation, and so forth. Then it is going to train readers so as to add striking visible results to their online game by means of utilising rendering, lighting fixtures, rigging, and compositing options in Blender. ultimately, readers will easy methods to easily move blender documents to UE4 and animate the sport resources. each one bankruptcy will upload complexities to the sport environment.

What you are going to learn

  • Create an absolutely functioning video game point of your individual layout utilizing Blender and Unreal Engine 4
  • Customize your point with unique 3D resources created with Blender
  • Import resources into Unreal Engine four to create an grand accomplished product
  • Build a close dynamic setting with ambitions and an ending
  • Explore Blender's amazing animation instruments to animate parts of your game
  • Create nice environments utilizing sound results, particle results, and sophistication blueprints

About the Author

Justin Plowman is a online game dressmaker and educator, who is living within the usa. At a tender age, he stumbled on his love for games and the enjoyment they bring about to others. He all started instructing highschool scholars approximately online game improvement in 2005 and enjoys helping the goals of the following new release builders. He at present teaches in danger adolescence approximately online game layout and improvement during the West Michigan middle for humanities and know-how (; and likewise teaches Unreal Engine improvement as a part of the electronic Animation and online game layout software at Ferris kingdom collage ( Justin has labored with Unreal know-how within the schooling area for greater than 10 years. whilst now not educating, he writes studying tutorials on diversified subject matters concerning Unreal expertise, and maintains to additional his schooling by means of maintaining on fresh information and studying approximately top practices on the topic of either educating and online game improvement. He are available on the internet at

Table of Contents

  1. Unreal, My buddy, i might such as you to satisfy Blender
  2. Starting Our First Project
  3. It's Time to Customize!
  4. Getting the resources to the Level
  5. Taking This point Up a Notch
  6. Monster resources – the extent completely wishes certainly one of These
  7. Let's costume to Impress!
  8. Lights, digicam, Animation!
  9. Bang Bang – Let's Make It Explode

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Additional resources for 3D Game Design with Unreal Engine 4 and Blender

Example text

Once you feel good about your first room, let's build the rest of the design: It is a good habit to add as much detail as you can to your whitebox level so you have a good idea of what your design will look like Now let's build the hallway. We can easily build out our hallway by copying existing pieces in our level. I will also show you how to swap pieces in the level without deleting them: Select one of the floor pieces in your first room. Go into the Content Browser and select Wall_Door_400x300.

With some practice, the only limit to your level building ability will be your imagination! In this chapter, we will cover the following topics: Getting started making game assetsUsing the basic tools of polygon modelingHow to use UV mapping and why it's importantUV unwrapping our game assetBasic texturing techniques Getting started making game assets So, before we get started designing our asset, which asset will we be building? During our whiteboxing, we used several basic shapes to represent potential game assets and this gives us many to choose from, such as a hologram projector, computer console, pipes, columns, or crates.

I will also show you how to swap pieces in the level without deleting them: Select one of the floor pieces in your first room. Go into the Content Browser and select Wall_Door_400x300. We are going to replace one of the wall sections with this piece. Now select the wall piece that you would like to replace in the viewport. Right-click on it and select Replace Selected Actors with Wall_Door_400x300 from the menu:Replacing our wall static mesh with a wall that contains a door This will swap the existing static mesh with the one we selected and add in that perfect-sized doorway.

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3D Game Design with Unreal Engine 4 and Blender by Justin Plowman

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