By Julie E. Czerneda
What might you chance for family?
In the second one installment of Night's side, Bannan Larmensu, the truthseer who gained Jenn Nalynn's middle, learns his brother-in-law was once despatched as a peace envoy to Channen, capitol of the mysterious area of Mellynne, and has disappeared. while Bannan's younger nephews arrive in Marrowdell, he fears the worst, that his sister, the fiery Lila, has long past looking for her husband, leaving her sons in his care.
The legislation forbids Bannan from leaving Marrowdell and vacationing to Mellynne to aid his sister. during this global. As a turn-born, Jenn Nalynn has the ability to pass into the paranormal realm of the Verge, and take Bannan together with her. as soon as there, they can have the option into Mellynne.
If they live on. The Verge is wild and lethal, alive with unusual magic. Dragons roar and kruar wait in ambush, and the strong turn-born who take care of their global don't take care of Jenn Nalynn.
She's keen to aim. Wisp and Scourge — and the home toads — supply their help.
But what none of them comprehend is that magic is rife in Channen, magic that flows from the Verge itself. and never even a turn-born may be secure there.
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Additional resources for A Play of Shadow (Night's Edge, Book 2)
On its back was the fair Chlorine. They stopped before the faun and nymph. "Nimby wants to dream," Chlorine said. "Dragons can dream," Imbri replied. " the faun asked. "Yes, Forrest. " Forrest and Imbri glanced at each other. " Imbri said. " Both faun and nymph laughed, thinking this a joke. Then the dragon transformed into a huge glowing demon figure, and the scene turned inside out. After a moment the scene returned to normal, with the dragon back. There was no further laughter. "You are the expert on dreams, Imbri," Chlorine said.
How could she get her rest? She looked around. She saw a large dried fish mounted on a pole. Birds were coming in to sit on it. That was a perch; it was a favorite resting place for birds. But she was no bird. There was a commotion, and several small metallic objects ran by. They looked like keys for doors, still new and shiny. Oh-those would be latchkey kids, running home. As she herself should be doing, if she weren't too ornery to give up her adventure. She saw them charge up to a big block marked WRITER.
One or two synapses connected. "Oh, hello, Clio," he said. "And a similar greeting to you, Humfrey," the Muse of History responded. "Now I'm sure you have the matters well in hand, but thought I should verify the details, purely as a courtesy. " The Good Magician pondered, evidently sorting through his voluminous but dusty memory, until several more synapses fell into line. " Clio was too polite to suggest that he might have forgotten the matter. "I'm sure it will be a fine occasion. " Humfrey looked blank.
A Play of Shadow (Night's Edge, Book 2) by Julie E. Czerneda