By Dominic Gélineau Peter Backx
«A photograph is worthy one thousand phrases» hasn't ever been truer than while representing huge units of knowledge. Bar charts, warmth maps, cartograms, and lots of extra became very important instruments in functions and displays to quick supply perception into complex issues.
The «ActionScript Graphing Cookbook» exhibits you ways so as to add your individual charts to any ActionScript application. The recipes provide step by step directions on the right way to method the enter information, easy methods to create numerous kinds of charts and the way to cause them to interactive for much more person engagement.
Starting with uncomplicated ActionScript wisdom, you'll how you can boost many differing types of charts.First the right way to import your information, from Excel, internet companies and extra. subsequent procedure the information and make it prepared for graphical exhibit. decide one of many many graph strategies to be had because the ebook publications you thru ActionScript’s drawing capabilities. And while you’re prepared for it, department out into 3D display.
What you are going to study from this ebook :
• Import info from quite a few sources
• manage many of the visible components of a graph
• Draw many sorts of charts, resembling bar, line and pie charts, meters and lots of more
• Make graphs interactive with hover and zoom effects
• paintings with geographical info and maps
• Animate graphs with genuine time data
• express and have interaction with community displays
• detect 3 dimensional drawing and graphing
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Additional resources for ActionScript Graphing Cookbook
How it works... There's more... The maths 3D and games Away3D 3 Creating a 3D column chart Getting ready How to do it... How it works... There's more... View3D Two views Shadows Moving around the chart Getting ready How to do it... How it works... There's more... Other controllers Lenses Other ways of moving Controllers not just for cameras Beyond the cube, drawing different shapes Getting ready How to do it... How it works... There's more... More shapes Defining your own geometry Loading 3D shapes Graphing tabular data in 3D Getting ready How to do it...
To obtain the transformation presented in the How it works... addChild(point); } } } How it works... 0 uses a concept called a display list. A display list is a collection of visual elements. The most important display list is your main class. This is the list that will be displayed (that is the reason why it extends Sprite). This list is organized as a tree. It has a root node, to which various display objects are attached. Some of these display objects can also contain more display objects, hence the tree structure.
Labels associated with those marks. We will first draw the marks. In order to do this, we first create a separate drawAxisLine method. y); addChild(line); } Now we add marks. This uses a stepping algorithm very similar to the one we used for drawing a function. y + 10); drawAxisLine(markPoint1, markPoint2); } } And finally we add labels. To display a label we use the ActionScript TextField class. This class has a tremendous amount of parameters that allow you to customize how the text is displayed.
ActionScript Graphing Cookbook by Dominic Gélineau Peter Backx